Design once, produce hundreds — a full trading card pipeline built entirely inside the Unity Editor, no external image editor required.
A layer-based Unity Editor tool for designing and mass-producing trading card game assets. Build one reusable card template (the "Design"), populate a deck of individual cards, and export straight to PNG, Unity Prefab, or a 3D-ready card mesh — all without leaving the Editor.
Why
Hand-laying-out a deck of trading cards in an external image editor doesn't scale — change one design decision and you're re-touching every single card by hand. TCG Card Maker Studio splits the problem the way it should be: a Design is your reusable template (layout, fonts, colors, frame art, corner rounding, optional foil/hologram shader), and a Deck is the list of individual cards built from it. Change the Design and every card updates; edit one card and only that card changes.
What's in the studio
One reusable template drives unlimited per-card variations — the foundation everything else in the studio builds on.
Every card is built from Layers — text or image zones with full anchor/offset/size control, each independently switchable between "fixed in the Design" and "editable per card."
The live preview isn't a separate approximation — both the 2D Flat and 3D Orbit preview modes display the exact same rendered texture your exports produce, so what you see is always what you get.
When you're ready, export to single or batch PNGs, a Unity Prefab, or a double-sided 3D World Prefab — plus blank-template variants of each for reuse.
Ideal for
Card game developers, board/card game digitizers, and hobbyists prototyping a TCG who need to produce a visually consistent deck of dozens or hundreds of cards without hand-building each one in an external image editor.
Status
This tool is under continuous, active development — new features ship regularly, and feedback from real use directly shapes what gets built next.
And this is far from a finished list — development is ongoing, with more features I'm genuinely excited about still being added.
Fine print, up front
Requirements