Unity Editor Tool In Development

TCG Card Maker Studio

Design once, produce hundreds — a full trading card pipeline built entirely inside the Unity Editor, no external image editor required.

A layer-based Unity Editor tool for designing and mass-producing trading card game assets. Build one reusable card template (the "Design"), populate a deck of individual cards, and export straight to PNG, Unity Prefab, or a 3D-ready card mesh — all without leaving the Editor.

Unity 6000.x URP Editor-only In development

Hand-layout doesn't scale

Hand-laying-out a deck of trading cards in an external image editor doesn't scale — change one design decision and you're re-touching every single card by hand. TCG Card Maker Studio splits the problem the way it should be: a Design is your reusable template (layout, fonts, colors, frame art, corner rounding, optional foil/hologram shader), and a Deck is the list of individual cards built from it. Change the Design and every card updates; edit one card and only that card changes.

One template, a full deck

CORE

Design / Deck Architecture

One reusable template drives unlimited per-card variations — the foundation everything else in the studio builds on.

  • Design/Deck architecture — one reusable template, unlimited per-card variations
  • Reuse any Design you've built as a starting point for a new one, right from the "+ New Design" dropdown
  • Full Undo/Redo support, throughout
LAYERS

Flexible Layer System

Every card is built from Layers — text or image zones with full anchor/offset/size control, each independently switchable between "fixed in the Design" and "editable per card."

  • Every layer independently text-or-image, and independently static-or-per-card
  • Single Choice & Multi Choice palettes — each option varies by Color (+ optional gradient), Image, or Font
  • Inline rich-text support (bold, italic, color, size) — works out of the box, no setup
  • Whole-card and independent frame corner rounding, reaching every export path and preview automatically
  • Optional Hologram/Foil shader stack, with per-card override for rare/foil variants
PREVIEW

Live Preview & Gizmo

The live preview isn't a separate approximation — both the 2D Flat and 3D Orbit preview modes display the exact same rendered texture your exports produce, so what you see is always what you get.

  • Live 2D Flat / 3D Orbit preview — both show the exact same rendered output your exports produce
  • Interactive bounds gizmo — drag to move, drag a handle to resize, Shift-lock for proportional resize, directly on the preview
EXPORT

Export Pipeline

When you're ready, export to single or batch PNGs, a Unity Prefab, or a double-sided 3D World Prefab — plus blank-template variants of each for reuse.

  • PNG export — single, batch, with optional auto-atlas packing
  • Unity Prefab export — fully baked, or a hybrid version that keeps text objects live and editable
  • 3D World Prefab export — double-sided, ready to place in a scene
  • Blank-template variants of every export path, for reuse

Card game developers & digitizers

Card game developers, board/card game digitizers, and hobbyists prototyping a TCG who need to produce a visually consistent deck of dozens or hundreds of cards without hand-building each one in an external image editor.

🚧 Actively developed

This tool is under continuous, active development — new features ship regularly, and feedback from real use directly shapes what gets built next.

And this is far from a finished list — development is ongoing, with more features I'm genuinely excited about still being added.

Known limitations

READ
FIRST
  • Each card has one shared field per special role (Title, Description, Cost, Attack, Health, Artwork) — no built-in way to give one card two independent values of the same role (e.g. two separate Attack stats). A Custom-typed layer covers a genuinely independent second field instead.
  • Inline text styling (bold/color/etc.) is tag-based, typed directly into the text — there's no dedicated rich-text toolbar UI.
  • The bundled multi-language Help window is fully reviewed in English and Turkish; additional languages are machine-translated pending native-speaker proofreading.

Before you install

Unity version
6000.x (tested on 6000.5.9f1)
Render pipeline
URP only
Distribution
Editor-only package